Fatale is an interactive vignette in realtime 3D inspired by the story of Salome.
Explore a living tableau filled with references to the legendary tale and enjoy the moonlit serenity of a fatal night in the orient. Fatale offers an experimental play experience that stimulates the imagination and encourages multiple interpretations and personal associations.
Fatale is played through first person 3D navigation but its controls were designed to minimize the risk of motion sickness. As a result, it may appear somewhat unconventional to the seasoned gamer.
Salome is a first century Judean princess mentioned in the Christian Bible by Matthew and by Mark. But it is Oscar Wilde's 19th century play “Salome” that really inspired Fatale. In the Bible, Salome is a child who dances for King Herod and asks the head of John the Baptist as a reward. In Wilde's version, Salome falls in love with the prophet. He rejects her and she has him executed. The play ends with her kissing the lips of his decapitated head.
how to play Fatale?
The Cistern: Think of Fatale as a role playing game. We will leave it to your imagination who you are playing. You find yourself in a prison. And the distant sound of music plays overhead.
The Terrace: On the terrace your experience is disembodied.
The Dance: An epilogue which appears on restart after each complete playthrough.
At any moment, if you need help, the ESC key leads you to a summary of context and controls.
Fatale was launched on 5 October 2009, the 78th anniversary of the first performance in England of Oscar Wilde's “Salome”. Fatale was created by independent developer Tale of Tales in Belgium with a small international team, introduced below.
Mac : Intel processor only, with recent Radeon or GeForce video card (Mac Pro, MacBook Pro, iMac), 240 MB of hard disk space.
Windows PC: XP or Vista with recent Radeon or GeForce video card (integrated graphics cards are not supported), 225 MB of hard disk space.
Also available from
"Veil the Veil" by Gerry De Mol
Get it now from Tale of Tales on bandcamp
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|F A T A L E was made by:|
DATA DIRECTION: Auriea Harvey is a media artist and co-founder of Tale of Tales. She co-designed Fatale with Michaël and modelled and textured most of the 3D assets.
ANIMATIONS: Laura Raines Smith is a seasoned game artist. She has animated all main characters in all of Tale of Tales' projects. She created the poses and animations for Takayoshi's characters in Fatale, including Salome's dance, based on Eléonore's choreography.
MUSIC + VOICE: Jarboe is a music composer and performer. A founding member of Swans, she now has a thriving solo career. In Fatale you can hear her whisper Salome's lines from Oscar Wilde's play. She also worked with Kris on the ambient music and soundscape.
DANCE MUSIC: Gerry De Mol is a singer-songwriter with a deep knowledge of music styles and instruments from all over the world. For Fatale he composed (and played) the music that inspired Eléonore's choreographic improvisations on the Dance of the Seven Veils.
PROCESS DIRECTION: Michaël Samyn is a media artist the other co-founder of Tale of Tales. He co-designed Fatale with Auriea and programmed the interactions and behaviours.
CHARACTER DESIGN: Takayoshi Sato is a celebrated 3D artist, best known for his work on Playstation titles Silent Hill 1 & 2 and GoldenEye: Rogue Agent. He designed all characters in Fatale and modelled and textured princess Salome and John the Baptist.
MUSIC + SOUND EFFECTS: Kris Force is a sound designer and a musician. She has worked on high profile video games like The Sims and leads the dark ambient ensemble of Amber Asylum. She created sound effects for Fatale and collaborated with Jarboe on the ambient music.
CHOREOGRAPHY: Eléonore Valere Lachky is a contemporary dancer. She has worked with Belgium's leading choreographers (Vandekeybus, Platel and De Keersmaeker). Her improvizations to Gerry's song formed the basis of Laura's animation of Salome's dance in Fatale.